Works for both Age of Kings and The Conquerors all patches. Old language files. Language.dll 488 kB language_x1.dll 332 kB language_x1_p1.dll 44 kB.compared to new ones. Language.dll 700 kB language_x1.dll 32 kB language_x1_p1.dll 32 kB After replacing old language files with these, edit only language.dll file, not others.
Editing the language.dll by Dark Archer During the drafting stage of my first article about the language.dll I was told that the main content of my article should be how to edit it. That was not the purpose of the article I had previously wrote but the idea was a good one so I have now decided to write a second article about the language.dll. This time it is a detailed article on how to edit the language.dll and other relevant information. Contents: • Pre-editing • Equipment you will need • Information you should know before you edit the language.dll • Reasons for editing the language.dll • Tricks that can be in language.dll • Summary • Editing • Different parts of the language.dll and languagex.dll • How to edit • Editing limits • Summary • After Editing • Storage ideas • Shipping • Summary • Conclusion Pre-editing Equipment You Will Need You don’t need a lot of equipment to edit the language.dll and fortunately they should all be available to you now or soon. First of all the obvious things you will need are a computer (whichever one you use to play Age of Empires on)and the Age of Empires (AoE) language.dll or the Rise of Rome (RoR) languagex.dll but you will also need a Unicode editor to actually edit the language.dll. You can get a free Unicode editor from the granary at Age of Empires Heaven (AoEH) after that you will have all the equipment you will need to start editing the language.dll. Information You Should Know Before Editing the Language.dll If you are using a hex editor you must only overwrite information in the language.dll you must not delete or add ANYTHING or your game WILL NOT WORK.
This is why I suggest you use a Unicode editor as you can add things without worrying about damaging your game. With a Unicode editor you won’t need to worry about dots or spaces you would if you were editing with a hex editor. Also it’s a good idea to make a back up of your language.dll before you edit it in case you accidentally delete something but if you forget to make a backup you can always get the language.dll off your old AoE CD or the languagex.dll off your RoR CD. Also you must realize that not everyone will install your edited language.dll for one reason or another, so any story you write must have reference to the original language.dll as well. Reasons for Editing the Language.dll An Edited language.dll adds a great atmosphere to a scenario or campaign and they can be made to help your creativity and story scores.
Take my scenario Death of the Morads for example reviewer Richard Ames talks about a new trick I made using the language.dll. The trick is just on of many tricks that can be done with the language.dll, but more importantly it had been original and creative. I also think that there are a lot more tricks that have not been thought of yet so this is a great source of creativity in a campaign or scenario. An edited language.dll can also be very helpful if you are making a mod for AoE. Tricks that can be in an Edited Language.dll One of the main uses of the language.dll is to change a hero units name (Hero Alexander to General Arkon), this gives a great atmosphere to any scenario or campaign you make and really enhances the story and can make a scenario or campaign more enjoyable to play. Another main use of a edited language.dll is to change in game messages like a computer player asking for tribute could be changed to be a greedy demanding a high tax or a computer enemy starting to build a wonder could become the enemy building a monument to the gods that will bring them strength, in this area you can be very creative and original.
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