This project was originally designed to provide an open-source replacement for PPJoy. The product, at this point, consists of virtual joystick devices that is seen by the system as a standard joystick but its position-data is written to it by a feeder application. An existing feeder application that takes advantage of this product is SmartPropoPlus. If you are an application writer you can very easily write an application that controls a joystick (e.g.
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Mouse-to-joystick, keyboard-to-joystick). If you are a beginner in device drivers you can take this code and enhance it to support more (or less) axes, buttons or POVs.
I have created a USB driver which allows you to use wired XBox 360 Controllers via USB, and wireless XBox 360 Controllers via the Microsoft Wireless Gaming Receiver for Windows, on your OSX machine, including support for the Apple Force Feedback library. The driver is licenced under the GPL. Snow Leopard I've released a version which will hopefully install and work fine on 32-bit Snow Leopard. Download windows 95 iso + cd key. It also contains 64-bit binaries, however I've been unable to test them because Apple have disabled my MacBook from booting into 64-bit mode. I have however been informed that 64-bit and 32-bit builds are both working. ChatPad I have got the Microsoft ChatPad working with my wired controller. The latest release of the driver includes support, and I'll be updating the USB information section of this website shortly.
I've not yet checked the wireless receiver for compatibility. Other info Sadly, my PowerMac has died, which as my primary development machine has slowed progress.
I have added a version of the driver without support for the Guitar Hero controller, to allow the Guitar Hero for Mac game to work (it attempts to access hardware directly, which doesn't work if a real driver has claimed the device). Help If you find the driver does not work for you, please attempt and find out as much as you can about the device, preferably using the Apple 'USB Prober' application provided with the developer tools, but the output of System Profiler for the device may be enough. E-mail it back and I'll try and work with you to get it working. Force feedback-enabled games Games I've currently tested for force feedback support (only games that support basic rumble will probably function currently, as I've only implemented triangle, square and sine wave-type effects. I also lack any other force feedback device for comparison:) ): Jammin' Racer - seems to work fine Preivous versions: • •.