To celebrate our Game Masters, this title has been marked down by 40%! To celebrate more savings, visit our. An Adventure for 1st level characters by R.A Salvatore, James Wyatt, Jeffrey Ludwig Forgotten Realms - the Sundering The People of Icewind Dale are hardy and have long stood against the perils of he North.
The events that shook the region a hundred years ago are now a distant memory. But what was defeated was not destroyed. Now forces converge on the Ten Towns, the people of the North face their greatest trial yet. To overcome these threats, adventurers must once again rise to challenge evil. Product History 'Legacy of the Crystal Shard' (2013), by R.A. Salvatore with Jeffrey Ludwig, James Wyatt, and Matthew Sernett, is the adventure for Season 16 of D&D Encounters.
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It was released for play in November 2013. Continuing the Encounters. 'Legacy of the Crystal Shard' follows the new trends of the Encounters program that began with Season 15's 'Murder in Baldur's Gate'. That means that it kicked off with a Launch Weekend event, which was held on November 16-17. Stores were given Launch Kits that included an extra-long version of the first week's adventure, 20 white dice with blue numbers and snowflakes, and a poster map of the area. However, to play more, Encounters GMs had to buy the 'Legacy of the Crystal Shard' as a printed adventure, which appeared on November 19.
It was another extensive package including a 64-page sourcebook, a 32-page adventure book, and a Crystal Shard GM's screen, all packed in a flimsy slipcover. There was one more element to the release: a book of 'Encounters and Monster Stats' that had to be downloaded from Wizards. GMs then had just one day to prepare themselves before the season of Encounters began! Like 'Murder in Baldur's Gate', 'Legacy of the Crystal Shard' returned to the traditional PC levels of 1-3.
'Legacy of the Crystal Shard' was the Winter 2013-2014 Encounters season, running from November 20, 2013 to February 12, 2014. That implies a 12-week run, but two of those weeks were Christmas and New Year's, so there were only 10 weeks of actual play. Playtesting D&D Next. Like its immediate predecessor, 'Legacy of the Crystal Shard' was statless, with monster books allowing for play in D&D 3.5e, 4e, or 5e.
By now, the D&D Next playtest rules were becoming increasingly available, not just as an internet download, but also in Gen Con's 'Ghosts of Dragonspear Castle' (2013). About the Encounter Format. Adjustment program epson sx435w printer.
Traditionally, the Encounters adventures carefully delineated an encounter worth of play for each Wednesday's adventure. 'Murder in Baldur's Gate' switched that up a bit by providing players with more choices of what they did each week, but it still maintained the constrained weekly format. 'Legacy of the Crystal Shard' totally broke away from Encounters' traditional style of play. There are no encounters; instead GMs are told to break up the adventure as they see fit over the ten weeks of play. The style of adventure is also quite different. The traditional Encounters were heavily combat oriented, then 'Murder in Baldur's Gate' moved dramatically in the opposite direction. 'Legacy of the Crystal Shard' finds a middle ground.
Part of this is done through its inclusion of three different power brokers who are advancing evil agendas. Depending on which villains the players oppose, they might have to fight, politic, or roleplay. The idea of players opposing three different power players come right out of 'Murder in Baldur's Gate', as does the fact that one of those villains will ultimately succeed. About the Product Tie-In(s). 'Legacy of the Crystal Shard' is rife with tie-ins to products across the long history of D&D. To start with, it's founded in The Crystal Shard (1988), R.A. Salvatore's first Drizzt novel and his introduction of the north — a locale that he arbitrary picked off of a map of the Realms.